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Ang Yi Xin

Ang Yi Xin

Design Engineer, Lead Product Designer

Singapore

Background

Hi, I'm Yi Xin, a full-stack Product Designer with 15 years of experience across government, healthcare, transport, enterprise, finance, and gaming. I enjoy solving complex problems and turning them into simple, impactful solutions.

I'm currently at Multiplier Holdings, leading product design for AI-powered workflow automation tools that help corporate accounting and professional services firms streamline client collaboration and improve practice management. I'm building a scalable design system from the ground up to support rapid product development in an agentic era.

Previously, I worked at Stripe, Amazon Web Services, and Open Government Products (OGP) in the Singapore Government. At OGP, I led design for national platforms such as reports.open.gov.sg, gov.sg SMS sender ID sms.gov.sg, maps.gov.sg, and distribute.gov.sg. Earlier, I also led the design of Parking.sg, the Covid-19 Vaccination Appointment System, Pay.gov.sg, and the RedeemSG CDC Vouchers system that reached millions of Singaporeans.

I picked up engineering skills to better follow through on ideas and ensure designs are executed well. I love prototyping, building tools, and bringing concepts to life. Some of my projects include Fontility, Vertical Rhythm, Colormeleon , and the Singapore Data Figma Plugin. I'm extremely excited by how AI LLM coding assistance now empowers me to build my own tools and products faster than ever. This website itself is built with React, NextJS, MDX, Tailwind CSS, and Shadcn UI using Cursor and Claude Code.

Outside of work, I enjoy running, swimming, and eating mala hotpot, and I love spending time with my husband and son.

Experience

Multiplier Holdings
Product Designer Nov 2025 - present
Okcan Software
Founding Designer Aug 2025 - Nov 2025
Open Government Products (OGP)
Lead Product Designer 2023 - 2025
Stripe
Senior Product Designer 2022
Amazon Web Services
Design Architect 2021-2022
Government Technology Agency of Singapore
Senior Product Designer, Open Government Products 2019-2021
UX Designer, Data Science and AI Division 2014-2019
Singapore University of Technology and Design
Digital Content Strategist 2013-2014
Game Artist/ Designer 2012-2013
Singapore-MIT Gambit Game Lab
Game Artist/ Designer 2009-2012

My Journey

Aug 2025 - Present DayEmbracing the AI-powered eraAI has fundamentally changed product design. What used to take weeks now takes days, and the gap between design and implementation has nearly disappeared. I realized I could create the most impact in startups where the power of AI pairs perfectly with the autonomy and speed of small teams. I'm now building scalable design systems and AI-powered tools from the ground up, helping teams move faster than ever before in this agentic era.
Nov 2022 - Aug 2025Back to tech for public goodI missed my team and the meaningful project we do so I went back to the government. I built platforms to share maps, distribute items and report product impact and also helped fight scams by consolidating all the SMS sender IDs into one.
Aug - Nov 2022Product Design @ StripeI have always been a fan of Stripe, having used their products when designing payment products in the government. At Stripe, I get the opportunity to design the disputes, refunds and the APAC onboarding experience and was amazed by the organisation's care for product quality! Unfortunately, my journey at Stripe ended in Nov 2022 abruptly due to the company-wide mass layoff.
2021-2022Working Backwards @ Amazon Web ServicesI joined AWS. I learnt and practised Working Backwards, Amazon flavoured design thinking and innovation process. As a design architect, I innovate and design on behalf of enterprise customers such as BHP, Origin, Woodside and HSBC. I created a multi-brand design system to supercharge prototyping and development for our customers.
2019-2021More tech for public good + scaling designAs a senior designer on the team, I work on products and help scale the design team through improving processes and running design ops. I help move the team to from Sketch + Invision + Zeplin + Abstract to a full Figma pipeline. I also begin to work more on frontend, to bridge the gap between design and development. Tech for public good was fulfilling and Covid-19 sped up digitisation but all the rush left me very burnt out after 7 years in government. I needed time to explore other ways of doing tech and design so I left the government.
2019Software Engineering ImmersiveEven though, I knew some HTML and CSS and had rough concepts of how everything came together. There was always the gap between what I design and what gets implemented. I feel helpless and dissatisfied with the poor translation of vision. What is feasible, what are the trade offs, which features can give us the best ROI, how can I realise the vision are questions I ask a lot. This curiosity led me to picking up Javascript and enrolled in General Assembly's Software Engineering Bootcamp full time for 3 months. I learnt about Javascript, NodeJS, Ruby on Rails, React. There was no turning back, I knew I wanted to both design and code to realise the ideas I have.
2015-2019Tech for Public GoodIn the government, I realised that what I learnt at game development was transferable to app and product development - prototyping, user testing and making sure your users enjoy using your products was key. It was an awesome feeling being able to solve everyday problems with small but impactful solutions.
2013-2014Major pivot to Design Thinking and UXI realised that I enjoyed making user interfaces (UIs), heads up display (HUDs), feedback animation and websites more than the storytelling & character art of game development itself. While making games was fun, I wanted to go beyond making nice looking things, I wanted to solve real world problems and make products that can make people's lives better. I started exploring 'UX', 'data-driven apps' and 'design thinking' and applied to join the Singapore government as a designer.
2009-2012First Game and Web Dev JobI continued working for the game lab that I interned at to make more iOS and Facebook Flash social games. I also designed and built the websites to publicise the games.
2008First Game Dev InternshipWhile pursing a Bachelor of Fine Arts in Digital Animation at NTU School of Art, Design and Media, I did a 2 month game development internship at MIT with the GAMBIT Game Lab. That's where I first worked as a game artist with PMs and programmers and made my first game - a Facebook social game. I got hooked and participated in Game Dev Hackathons.
1999-2004Diving into the world of internet and new media I spent a lot time building cities and dream houses in Sim City and the Sims. I spent hours in Powerpoint and Photoshop to make my own designs and clipart animation. I made websites using FrontPage, Geocities and Homestead. I also used Macromedia Director and Flash to make interactive sites like those kiosks we saw at museums. I joined the Photography and Audio Visual club in school to make my own horror movies. Art and design became my favourite subject in school. Iframes, inline styles and HTML tables were the coolest.
Before 1998Discovering the joy of creatingAs a kid, I enjoyed watching Disney animation, doodling and using lego blocks to build my own dream house. I also enjoyed exploring digital publishing software like Print Shop Delux and Print Artist. Going to library to use the internet to click through Yahoo's directory was the highlight of the week.

Education

Design Sprint Masterclass
2021AJ & Smart
Certified Cloud Practioner
2021Amazon Web Services
Designing for Accessibility
2021Udemy
Software Engineering Immersive
2019General Assembly Singapore
UX Certificate
2017Nielsen Norman Group (NN/g)
User Experience Design Immersive
2015General Assembly Singapore
Visual Communication Specialist
2010General Assembly Singapore
Bachelor of Fine Arts (Digital Animation)
2009Nanyang Technological University (NTU)

Skills

Design
Design systemsInteraction designMotion designRapid prototypingUI designUser flowsVisual designWireframing
Development
Framer MotionGitHTML/CSS/JSLottieNextJSRadixReactSCSSShadcn UITailwind CSSTypeScript
Research/UX
Design sprintsDesign thinkingJourney mapsPersonasUser interviewsUser researchUser testingWorkshop facilitation
Tools
After EffectsClaude CodeCursorFigjamFigmaIllustratorJitterPhotoshopPremiere ProVSCode

Community

Rare Delegate
2022Google Leadership Academy
Enhanced Art Programme Speaker
2022Ministry of Education, Singapore
Mentoring
2022Personal volunteering

Yay

MalaGreen Milk TeaNature hikesInterior designBeautiful, intuitive UIsPhotographyFocus on craftRunSmall, empowered teamsBuilding things

Nay

Office politicsCorporate theatre

Media Mentions

[COVID-19] GovTech develops 2 apps to simplify the distribution process
2020Channel 8 News Singapore
2020GovInsider
No more worries about coupons, tips for using Parking.sg app
2017Channel 8 News Singapore